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Posts Tagged ‘ipod touch’

Handheld Learning gives a Glimpse of the Future

Monday, September 19th, 2011

2986303105 5946d531ff m Handheld Learning gives a Glimpse of the Future

It is always difficult and a bit dangerous to try to predict the future of ICT in education, nevertheless, I believe that at the recent Handheld Learning Conference, we might have had a glimpse of that future. Let me try to explain what I mean.

 

It does not take great insight to see the timeline progression from Desktop to Laptop to Handheld device (in this timeline I’d see the netbook as a stopgap device between laptop and handheld in that it retains much of the functionality of a laptop but does not quite fit in your pocket). This would appear to suggest that the future lies in handheld devices.

 

I am yet to be convinced, however, that current mobile phones or gaming consoles such as the Nintendo DS or Sony PSP devices represent in any way the handheld computing devices of the future.

 

What is not so readily evident is the learning environment behind the devices. Originally we used standalone machines that required content to be loaded on to them before they could be used to support learning. Then the environment moved to networked machines that meant that content stored centrally within an institution could be utilised by any or all devices. With the advent of networking, came the ability to share and collaborate with other users. In time, the networks expanded and connected with other networks with the advent of the internet, thus these devices could access a vast array of information. Also at this time, we saw the learner being able to access the information from almost any device; not just those in an institution but also devices at home.

 

In recent years we have seen the arrival of devices that allow a user to access content while on the move. Initially, these devices were fairly limted in what they could access but the technology has been developed rapidly and the facilities of such mobile tools have expanded rapidly. The approach of the iphone with its apps store has been followed by other manufacturers and so a new type of mobile computing device has been born; one that can access and manipulate content from almost any location.

 

So the question must be asked, why have a device at home, a device at school and a device in your pocket that can all do the same thing? Would not just one device, which you can use anywhere, be a more sensible approach?

 

I know, I know… that one device does not yet fully exist; which is why I say we had a ‘glimpse’ at the Handheld Learning Conference. It was a tantalising glimpse and an exciting one and I am sure I am not the first to have had such a glimpse.

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Is this … the Worst iPhone App Ever?

Monday, January 25th, 2010

The above is a video of the Balloons iphone app. I have had to put a video up because I cannot show it to you as it will not work on my ipod touch. Why do I ask, though, whether this is the worst iPhone app ever?

This app runs only on the iphone, not only that but it runs just on the iphone with the latest software update. It does not run on older iphones without the update and it does not run on the ipod touch (even if it does have the latest update). Needless to say, it does not run on any other OS such as Android or Windows Mobile. So much for interoperability, then! 

In a way, this app is elitist, only people prepared to spend money on the top of the range kit will have a chance to play with it. The fun, the experience and the educational potential of this app will be lost to the majority of people, who do not have access to such top of the range kit.

At this point, I shall reveal that my tongue is quite firmly in my cheek as I write this post. The app is really great; it is innovative, imaginative, fun and has great educational potential, if you have an iphone capable of running it, then I’d suggest getting it.

To me, though, this app illustrates where interoperability breaks down and that’s my point in this article. Interoperability will only work as far as common standards are in place. Yet, to differentiate their product from others, manufacturers are likely to add extras which make their product more ‘desireable’ in the marketplace. programmers and marketers are then likely to ‘exploit’ these desireable extras in order to sell the product and then it’s ‘goodbye interoperability’.

Do not get me wrong, I am not saying that interoperability is a bad thing, actually I think it is a good thing but the level of commonality and interoperability must be so high as to make additional extras either unnecessary or appear extravagant.

Oh, if you want to install the balloons app, you can find the home page here.

 Is this ... the Worst iPhone App Ever?
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